On movement


An important example for me referring to a physical and energetic experience of sound in space is techno music. In techno, physical sense is present due to extreme volumes and frequencies that fill the space and make the listener lose orientation. One does not listen to music, but is positioned physically inside the music itself. A techno party is a thrilling atmosphere of sounds, lights and bodies that the listener is part of. It is not possible to escape the movements of energy that take place in the music. One does not listen to techno, but feels it.

In techno, all musical actions are supportive of an energetic process. To charge, conduct, explode and disperse energies inside the body of the listeners. The compositional models of techno music resemble in a way the spatial processes of 4D Sound. It is about transformations of dimensions and intensities. A play of constant shifts in spectrum and phase of the sounds that make the listener lose orientation and transcend the actuality of the space one is in.

In a recent interview, techno artist Richie Hawtin referred to the energetic process of a techno party as 'radical contingency'. A state where things are as yet undefined, which makes all decisions contingent and forces the imagination into action. Being constantly at the edge of creating a moment which everybody is waiting for, a moment that everybody is wishing to become clear and become defined, but as soon as it is, looking beyond it again. 

I have always imagined that a spatial sound system should be performed in such way. Like a DJ behind his decks, buttons and slides one should be able to perform space. Spatial experience as a reciprocal relation between musician and listener. The musician is controlling a sounding environment influencing the listener’s physical movement. Yet at the same time being influenced by and reacting to the listener’s movement behaviour. The listener is seduced to explore the sonic surrounding. Dependent on ears and body, the listener has to discover space and becomes part of an encompassing experience that can only be discovered step by step, and never overviewed in totality.

From a listeners point of view, it is essential that such reciprocality with the sounding space is restored. One of my intentions behind the development of 4D Sound has been to let the audience move freely and react spontaneously to the spatial experience they are in. And therefore restoring play and interaction as a vital dimension of a lifelike spatiality. In daily life, we are exposed to continuous movement in the environment around, above and beneath us. And in this environment we move ourselves in complex patterns, sometimes fast and straight, then slow and hesitant, turning back and forth, possibly laying, standing, bending or sitting. All these movements have a grave effect on our listening experience. We are continuously affected by changes of movement surrounding us, but equally, by our patterns of behaviour we influence our perception of this environment and stimulate the movement in the environment itself. 

The appearance of sound as perceived by the listener are inseparable from their spatiality. Rhythmic and pitched intervals are determined by direction and speed of movement, timbres of sounds are gravely influences by distance, elevation and angle of their spatial position, volume and intensity of sounds depend entirely on the degree of distance towards the perceiver. All spatial actions have a dramatic impact on the perceived sounding result. Sound can be transformed entirely by the speed, distance, elevation and direction they are moving in.

Our attention has been focused on translating such spatiality into a musical creative process. With the instrumental design of 4D Sound we have focused on making every aspect of spatiality and spatial movement controllable to the smallest detail, but also take a step aside from a too naturalistic or scientific approach on reproducing spatiality.

From a musical point of view, it is entirely dependent on the musical context whether and which approach to spatiality makes sense. In the first place, it is a musical question to whether spatial attributes should be enlarged, diminished or even bypassed to be convincing, not a technological one. It is also doubtful whether a ‘correct’ natural appearance of spatial sound can be captured in any fixed virtual setting, as a bird flying in the sky demands very different properties of distance, spectrum and elevation than if an airplane flies over. In most cases, it is better to dispose of a broad set of techniques and use the hearing to make a setting that truly works musically.

4D Sound has been created to meet such demands, to offer all possible instrumental possibilities to create lifelike spatiality, but use them modular, on demand and as part of a live musical performance.


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